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Murphys Law Of Combat

Posted 04-10-2008 at 11:55 AM by Shadow-Warrior
Updated 04-10-2008 at 06:03 PM by Shadow-Warrior
1. Friendly fire - isn't.
2. Recoilless rifles - aren't.
3. Suppressive fires - won't.
4. You are not Superman; Marines and fighter pilots take note.
5. A sucking chest wound is Nature's way of telling you to slow down.
6. If it's stupid but it works, it isn't stupid. 7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
8. If at first you don't succeed, call in an air strike.
9. If you are forward of your position, your artillery will fall short.
10. Never share a foxhole with anyone braver than yourself.
11. Never go in to a foxhole with anyone crazier than yourself.
12. Never forget that your weapon was made by the lowest bidder.
13. If your attack is going really well, it's an ambush.
14. The enemy diversion you're ignoring is their main attack.
15. The enemy invariably attacks on two occasions:
a. When they're ready.
b. When you're not.
16. No OPLAN ever survives initial contact.
17. There is no such thing as a perfect plan.
18. Five second fuses always burn three seconds.
19. There is no such thing as an atheist in a foxhole.
20. A retreating enemy is probably just falling back and regrouping.
21. The important things are always simple; the simple are always hard.
22. The easy way is always mined.
23. Teamwork is essential; it gives the enemy other people to shoot at.
24. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
25. Never draw fire; it irritates everyone around you.
26. If you are short of everything but the enemy, you are in the combat zone.
27. When you have secured the area, make sure the enemy knows it too.
28. Incoming fire has the right of way.
29. No combat ready unit has ever passed inspection.
30. No inspection ready unit has ever passed combat.
31. If the enemy is within range, so are you.
32. The only thing more accurate than incoming enemy fire is incoming friendly fire.
33. Things which must be shipped together as a set, aren't.
34. Things that must work together, can't be carried to the field that way.
35. Radios will fail as soon as you need fire support.
36. Radar tends to fail at night and in bad weather, and especially during both).
37. Anything you do can get you killed, including nothing.
38. Make it too tough for the enemy to get in, and you won't be able to get out.
39. Tracers work both ways.
40. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
41. When both sides are convinced they're about to lose, they're both right.
42. Professional soldiers are predictable; the world is full of dangerous amateurs.
43. Military Intelligence is a contradiction.
44. Fortify your front; you'll get your rear shot up.
45. Weather ain't neutral.
46. If you can't remember, the Claymore is pointed towards you.
47. Air defense motto: shoot 'em down; sort 'em out on the ground.
48. 'Flies high, it dies; low and slow, it'll go'.
49. The Cavalry doesn't always come to the rescue.
50. Napalm is an area support weapon.
51. Mines are equal opportunity weapons.
52. B-52s are the ultimate close support weapon.
53. The one item you need is always in short supply.
54. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
55. When in doubt, empty your magazine.
56. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
57. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
58. The enemy never watches until you make a mistake.
59. The worse the weather, the more you are required to be out in it.
60. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
61. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
62. Field experience is something you don't get until just after you need it.
63. No matter which way you have to march, its always uphill.
64. Air strikes always overshoot the target, artillery always falls short.
65. Those who hesitate under fire usually do not end up KIA or WIA.
66. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
67. The weapon that usually jams when you need it the most is the M60.
68. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
69. The newest and least experienced soldier will usually win the Medal of Honor.
70. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
71. Murphy was a grunt.
72. Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
73. The bursting radius of a hand grenade is always one foot greater than your jumping range.
74. All-weather close air support doesn't work in bad weather.
75. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
76. The crucial round is a dud.
77. There is no such place as a convenient foxhole.
78. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
79. If your ambush is properly set, the enemy won't walk into it.
80. If your flank march is going well, the enemy expects you to outflank him.
81. Density of fire increases proportionally to the curiousness of the target.
82. There is always a way, and it usually doesn't work.
83. Success occurs when no one is looking, failure occurs when the General is watching.
84. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
85. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
86. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
87. Walking point = sniper bait.
88. Your bivouac for the night is the spot where you got tired of marching that day.
89. Radios function perfectly until you need fire support.
90. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
91. Mine fields are not neutral.
92. The weight of your equipment is proportional to the time you have been carrying it.
93. Things that must be together to work can never be shipped together.
94. The effective killing radius is greater than the average soldier can throw it.
95. Professionals are predictable, its the amateurs that are dangerous.
96. The worse the weather, the more you are required to be out in it.
97. The quartermaster has only two sizes, too large and too small. (or "on order")
98. If at first you don't succeed, then bomb disposal probably isn't for you.
99. Any ship can be a minesweeper . . . . once.
100. Whenever you lose contact with the enemy, look behind you.
101. If you find yourself in front of your platoon they know something you don't.
102. When the pin is pulled, Mr. Grenade is not your friend.
103. When the enemy is closing, the artillery will always be to long.
104. Smart bombs have bad days too.
Total Comments 3

Comments

Old
uphill's Avatar
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself.
-John Stuart Mill
Posted 04-10-2008 at 05:04 PM by uphill uphill is offline
Updated 04-10-2008 at 06:56 PM by uphill
Old
Shadow-Warrior's Avatar
I agree 100%
Posted 04-10-2008 at 06:03 PM by Shadow-Warrior Shadow-Warrior is offline
Updated 04-11-2008 at 03:22 PM by Shadow-Warrior
Old
FJ_Marine's Avatar
I love that quote Uphill.

Mike......What's up with #4??? I dont get that one, lol.
Posted 04-21-2008 at 10:22 PM by FJ_Marine FJ_Marine is offline
 
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